The Art of Video Games: From Pac-Man to Mass Effect - Museum Exhibition Catalogs - Puzzles & Games - Hit the Cheap Used Books, new textbooks and up to 90% on millions of used listings Half Price Books. Get FREE Two-Day Shipping for three months with a free trial of Amazon Prime

 Location:  Home » Puzzles & Games » The Art of Video Games: From Pac-Man to Mass Effect    
Categories
Half Price Books
Audiobooks
Biographies & Memoirs
Arts & Photography
Cooking
Computers & Internet
Comics & Graphic Novels
Christian Books
Children's Books
Business & Investing
Crafts & Hobbies
Entertainment
Gay & Lesbian
Health
History
Home & Garden
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Politics
Professional & Technical
Puzzles & Games
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Self-Help
Sports
Textbooks
Teens
Travel
Novel Award
Subcategories
Graphics & Multimedia
DirectX
Flash
OpenGL
Solid Works
Related Categories
• Museum Exhibition Catalogs
Arts & Photography
Subjects
Books
• Video Games
Games & Strategy Guides
Computers & Technology
Subjects
Books
• Graphics & Multimedia
Programming
Computers & Technology
Subjects
Books
• Video & Electronic Games
Puzzles & Games
Humor & Entertainment
Subjects
Books

The Art of Video Games: From Pac-Man to Mass Effect

The Art of Video Games: From Pac-Man to Mass EffectAuthors: Chris Melissinos, Patrick O'Rourke
Creators: Mike Mika, Elizabeth Broun
Publisher: Welcome Books
Category: Book

List Price: $40.00
Buy New: $25.00
as of 5/23/2012 09:31 CDT details
You Save: $15.00 (38%)

In Stock
Buy

New (31) Used (10) from $21.00

Seller: Amazon.com
Sales Rank: 18,768

Languages: English (Unknown), English (Original Language), English (Published)
Media: Hardcover
Pages: 216
Number Of Items: 1
Shipping Weight (lbs): 3.3
Dimensions (in): 10.5 x 0.9 x 10.3

ISBN: 159962110X
EAN: 9781599621104
ASIN: 159962110X

Publication Date: March 5, 2012
Shipping: Eligible for FREE Super Saver Shipping
Availability: Usually ships in 24 hours

Similar Items:


Editorial Reviews:

Product Description
In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide.

As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March.

Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.

Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.

From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games.

Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively.

Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke.

The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction.

*After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg



 
Untitled Document
Certain content that appears on this site comes from Amazon Services LLC. This content is provided ‘as is’ and is subject to change or removal at any time.
Amazon, the Amazon logo, Endless, and the Endless logo are trademarks of Amazon.com, Inc. or its affiliates.

credit cards | paypal | free shipping

The Art of Video Games: From Pac-Man to Mass Effect - Museum Exhibition Catalogs - Puzzles & Games - Hit the Cheap Used Books, new textbooks and up to 90% on millions of used listings Half Price Books. Get FREE Two-Day Shipping for three months with a free trial of Amazon Prime